Silvara

Druid 3rd lvl

Description:

silvara

Female Elf Druid 3 True Neutral Representing William

Strength 10 (+0) Dexterity 15 (+2) Constitution 11 (+0) Intelligence 14 (+2) Wisdom 18 (+4) Charisma 14 (+2)

Size: Medium Height: 5’ 7” Weight: 110 lb Skin: Light Eyes: Amber Hair: Blonde; Straight

Total Hit Points: 18

Speed: 30 feet

Armor Class: 12 = 10 +2 [dexterity]

Touch AC: 12
Flat-footed: 10

Initiative modifier: +2 = +2 [dexterity] Fortitude save: +3 = 3 [base] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +7 = 3 [base] +4 [wisdom] Attack (handheld): +2 = 2 [base] Attack (unarmed): +2 = 2 [base] Attack (missile): +4 = 2 [base] +2 [dexterity] Grapple check: +2 = 2 [base]

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 33 lb. or less 34-66 lb. 67-100 lb. 100 lb. 200 lb. 500 lb.

Languages: Common Druidic Elven Orc Sylvan

Sickle [1d6, crit x2, 2 lb, light, slashing]

Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]

Feats:

Athletic    
Dodge

Traits:

Skill Name

Key Ability

Skill Modifier

Ability Modifier

Ranks

Misc. Modifier Appraise Int 2 = +2

Balance Dex* 2 = +2

Bluff Cha 2 = +2

Climb Str* 2 = +0 +2 [athletic] Concentration Con 0 = +0

Craft_1 Int 2 = +2

Craft_2 Int 2 = +2

Craft_3 Int 2 = +2

Diplomacy Cha 2 = +2

Disguise Cha 2 = +2

Escape Artist Dex* 2 = +2

Forgery Int 2 = +2

Gather Information Cha 2 = +2

Heal Wis 4 = +4

Hide Dex* 2 = +2

Intimidate Cha 2 = +2

Jump Str* 0 = +0

Knowledge (arcana) Int 3 = +2 +1 Knowledge (architecture) Int 6 = +2 +4 Knowledge (nature) Int 10 = +2 +6 +2 [druid] Knowledge (nobility) Int 4 = +2 +2 Knowledge (religion) Int 5 = +2 +3 Knowledge (planes) Int 8 = +2 +6 Listen Wis 6 = +4 +2 [elf] Move Silently Dex* 2 = +2

Perform_1 Cha 2 = +2

Perform_2 Cha 2 = +2

Perform_3 Cha 2 = +2

Perform_4 Cha 2 = +2

Perform_5 Cha 2 = +2

Ride Dex 8 = +2 +6 Search Int 8 = +2 +4 +2 [elf] Sense Motive Wis 4 = +4

Sleight of Hand Dex* 6 = +2 +4 Spot Wis 6 = +4 +2 [elf] Survival Wis 6 = +4 +2 [druid] Swim Str** 2 = +0 +2 [athletic] Use Rope Dex 2 = +2

  • = check penalty for wearing armor

Know Nature >=5 ranks gives +2 on survival checks above ground. Know Planes >=5 ranks gives +2 on survival checks on other planes.

Zero-level Druid spells: 4 per day

First-level Druid spells: 3 (2+1) per day

Second-level Druid spells: 2 (1+1) per day

Elf:

  • +2 dexterity / -2 constitution (already included)
  • Immune to magical sleep
  • +2 racial bonus to saves vs. enchantments
  • Low-light vision
  • Proficient with longsword, rapier, longbow & shortbow
  • +2 racial bonus on listen, search, and spot checks
  • Notice secret doors

Druid: Level 1: Druid 8 Level 2: Druid 8 Level 3: Druid 2

  • Spontaneous Casting (summon nature’s ally)
  • Animal Companion
  • Wild Empathy
  • +2 on Knowledge (nature) and Survival (already included)
  • Woodland Stride (level 2)
  • Trackless Step (level 3)
  • Resist Nature’s Lure (level 4)
  • Wild Shape (level 5)
  • Venom Immunity (level 9)
  • A Thousand Faces (level 13)
  • Timeless Body (level 15)
  • High wisdom gains bonus spells daily
Class     HP rolled

silverness’s Equipment:

6 lb
2 lb
5 lb
1 lb
2 lb
1 lb
1 lb
10 lb
10 lb
20 lb
2 lb
60 lb Weapons / Armor / Shield (from above) Backpack Bedroll Case (for map or scroll) Lantern (hooded) Mug Pouch x1 Rations (1 day) x10 Rope (50’, hempen) x1 Tent Holly and mistletoe Spell component pouch
Total

Animal Companion: Eagle

  • Small Animal
  • Hit dice 1d8+1 (5 hit points)
  • Initiative +2 (Dex)
  • Speed 10 feet, fly 80 feet
  • AC: 14 ( +1 small +2 Dex +1 natural)
  • Attacks: 2 claws +3 melee (Weapon Finesse); Bite -2 melee (Weapon Finesse);
  • Damage 1d3 (claw); 1d4 (bite);
  • Saves: Fort +3; Ref +4; Will +2
  • Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
  • Skills: Listen +6; Spot +6;
  • Feats: Weapon Finesse (Bite, Claw)
  • Link, share spells
  • Bonus tricks: 1
Bio:

Silvara

Sinfilhim calkurne